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Breaking the Ice Through Playful Interactions

Fourth-year project at Shenkar College

Goal: Create a fun and easy-to-use app that helps people get to know each other in new settings — like a new workplace — through light, visual, and engaging gameplay.

User research

Understanding social discomfort: We conducted interviews and tested early ideas with people entering new social environments. We identified awkwardness, uncertainty about how to initiate interaction, and the desire for simple, pressure-free ways to connect.

Main issues
  • Social hesitation: People often don’t know how to break the ice in unfamiliar group settings.

  • Lack of shared starting point: There’s no natural way to start a conversation or discover common ground.

  • Need for lightness: Ice-breakers often feel forced or cheesy.

  • One-size-fits-all formats: Existing tools don’t adapt well to different group sizes, cultures, or comfort levels.

UX Decisions
  • Game-based format: Designed the experience around playful interactions instead of formal questions.

  • Visual discovery: Players engage by selecting images and answering lighthearted prompts.

  • Adaptive pacing: Sessions can be quick or extended depending on group dynamics.

UI Decisions
  • Bright and friendly design: Used a cheerful color palette and approachable illustrations.

  • Smooth onboarding: Quick intro screens guide users into the experience with no learning curve.

  • Playful tone: Lighthearted visuals and prompts aim to ease tension and invite participation.

This project was completed as part of my academic work at Shenkar College

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